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BW_0167

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Rendering & Simulation / Physics Simulation & Visual Effects

Query · 原始任务

Our team's putting together a short animated sequence and I'm the artist on it — I want a key-frame previz render first so the group can lock the camera and framing before we push it further and try other angles. The concept is that CMYK-ball demo where four colored balls roll across a canvas, converge in the middle and leave blended color trails. Hero object is a 2 m × 2 m horizontal canvas plane at the world origin; four solid balls — magenta, cyan, yellow and key black — roll in diagonally from the four quadrants toward the center on rigid-body physics, with the canvas as a passive collider so the trails cross and blend. The canvas runs two dynamic-paint passes at once: one to lay down the trails, one for surface ripples. Subdivision, paintmap resolution, dissolve and wave settings, ball diameter and the exact color values, the canvas material, the three-point studio lighting angles and color temp, the camera lens and all the render settings are in the attached `shot_list.json` — follow that. Final image at 1920 × 1080, grab frame 110 where the convergence is fullest. The main thing is the camera and composition have to read clearly — put the moment the balls meet on a golden-ratio point, and keep the subject and the four trails clean; don't let the ripples and highlights mush them together. Keep the mood clean and tactile. Send me the render and keep the Blend file, we'll be reshooting angles later.

题目附件

shot_list.json

下载附件

{
    "画布": {
        "尺寸": "2 m × 2 m 水平平面,置于世界原点",
        "细分": "约 400 × 400 面"
    },
    "动态涂绘表面": {
        "Paint_着色面": {
            "涂绘贴图": "2048 × 2048",
            "Dissolve": "开启,消散约 250 帧",
            "边缘": "自然扩散"
        },
        "Wave_涟漪面": {
            "spring": 0.35,
            "damping": 0.04,
            "speed": 0.6,
            "timescale": 1.0,
            "用途": "驱动表面涟漪置换"
        }
    },
    "球_brush": {
        "数量与直径": "4 个实心球,直径 0.12 m",
        "颜色": {
            "品红": "0.86, 0.08, 0.28",
            "青": "0.00, 0.62, 0.78",
            "黄": "0.98, 0.80, 0.10",
            "墨黑": "0.05, 0.05, 0.06"
        },
        "起始位置": "四个象限内侧约 ±0.7 m 处",
        "运动": "以不同初速度斜滚向中心,刚体驱动真实滚动",
        "画布碰撞": "设为 passive collider"
    },
    "画布材质": {
        "基底": "微粗糙哑光白,base color 中性浅灰 0.8,roughness 0.6",
        "颜色混入": "Paint 输出混到 base color",
        "置换": "Wave 输出驱动,幅度约 8 mm"
    },
    "灯光_三点柔光棚": {
        "主光": "1.2 m 见方 area,右上 35° 入射",
        "辅光": "左侧补光,低主光一档",
        "轮廓光": "顶部弱轮廓光,勾球体与涟漪高光"
    },
    "相机": {
        "镜头": "50 mm,f/4",
        "高度": "离地约 0.9 m",
        "俯角": "约 25°",
        "构图": "四球交汇瞬间置于黄金分割点"
    },
    "渲染": {
        "引擎": "Cycles + GPU",
        "采样": "512 + OptiX 降噪",
        "分辨率": "1920 × 1080",
        "色彩管理": "AgX",
        "输出": "第 110 帧,16-bit PNG",
        "工程": "保存 .blend"
    }
}

查看用页面。Harbor 入口为任务目录中的 instruction.md;评分标准仅保留在 tests/,不进入生成输入。