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BW_0167
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Rendering & Simulation / Physics Simulation & Visual Effects
Query · 原始任务
Our team's putting together a short animated sequence and I'm the artist on it — I want a key-frame previz render first so the group can lock the camera and framing before we push it further and try other angles. The concept is that CMYK-ball demo where four colored balls roll across a canvas, converge in the middle and leave blended color trails. Hero object is a 2 m × 2 m horizontal canvas plane at the world origin; four solid balls — magenta, cyan, yellow and key black — roll in diagonally from the four quadrants toward the center on rigid-body physics, with the canvas as a passive collider so the trails cross and blend. The canvas runs two dynamic-paint passes at once: one to lay down the trails, one for surface ripples. Subdivision, paintmap resolution, dissolve and wave settings, ball diameter and the exact color values, the canvas material, the three-point studio lighting angles and color temp, the camera lens and all the render settings are in the attached `shot_list.json` — follow that. Final image at 1920 × 1080, grab frame 110 where the convergence is fullest. The main thing is the camera and composition have to read clearly — put the moment the balls meet on a golden-ratio point, and keep the subject and the four trails clean; don't let the ripples and highlights mush them together. Keep the mood clean and tactile. Send me the render and keep the Blend file, we'll be reshooting angles later.
题目附件
shot_list.json
{
"画布": {
"尺寸": "2 m × 2 m 水平平面,置于世界原点",
"细分": "约 400 × 400 面"
},
"动态涂绘表面": {
"Paint_着色面": {
"涂绘贴图": "2048 × 2048",
"Dissolve": "开启,消散约 250 帧",
"边缘": "自然扩散"
},
"Wave_涟漪面": {
"spring": 0.35,
"damping": 0.04,
"speed": 0.6,
"timescale": 1.0,
"用途": "驱动表面涟漪置换"
}
},
"球_brush": {
"数量与直径": "4 个实心球,直径 0.12 m",
"颜色": {
"品红": "0.86, 0.08, 0.28",
"青": "0.00, 0.62, 0.78",
"黄": "0.98, 0.80, 0.10",
"墨黑": "0.05, 0.05, 0.06"
},
"起始位置": "四个象限内侧约 ±0.7 m 处",
"运动": "以不同初速度斜滚向中心,刚体驱动真实滚动",
"画布碰撞": "设为 passive collider"
},
"画布材质": {
"基底": "微粗糙哑光白,base color 中性浅灰 0.8,roughness 0.6",
"颜色混入": "Paint 输出混到 base color",
"置换": "Wave 输出驱动,幅度约 8 mm"
},
"灯光_三点柔光棚": {
"主光": "1.2 m 见方 area,右上 35° 入射",
"辅光": "左侧补光,低主光一档",
"轮廓光": "顶部弱轮廓光,勾球体与涟漪高光"
},
"相机": {
"镜头": "50 mm,f/4",
"高度": "离地约 0.9 m",
"俯角": "约 25°",
"构图": "四球交汇瞬间置于黄金分割点"
},
"渲染": {
"引擎": "Cycles + GPU",
"采样": "512 + OptiX 降噪",
"分辨率": "1920 × 1080",
"色彩管理": "AgX",
"输出": "第 110 帧,16-bit PNG",
"工程": "保存 .blend"
}
}
查看用页面。Harbor 入口为任务目录中的 instruction.md;评分标准仅保留在 tests/,不进入生成输入。